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Virtual reality was supposed to transform entertainment. At least, that was the expectation roughly a decade ago with the arrival of the Oculus Rift, the first virtual reality (VR) headset from the ...
Students at the University of Colorado Boulder are preparing to explore the moon from the comfort of an earthbound room, ...
Salem without even having to leave.Winston-Salem's new virtual reality arcade, called Ctrl V, will be opening its doors in ...
Factories struggle to fill jobs while college graduates struggle to find work. Can using emerging technologies for training ...
One 6th-grader created an app for students on the spectrum that could be used to “show a happy face or a feeling face.” ...
Do you really need a laptop or a desktop PC? If you want a device you can use for work, daily browsing, streaming, and so on, ...
The "UploadVR Showcase Summer 2025" had over 50 VR games in store. We present ten exciting titles that provide variety in VR ...
Scientists found that virtual forest experiences using sight, sound, and scent offer measurable mood and memory boosts, ...
Virtual reality has advanced rapidly in the past couple of years—the much-anticipated Oculus Rift headset is expected to arrive in stores in early 2016, followed closely by several other devices.
The global market size for augmented reality (AR) and virtual reality (VR) is expected to reach $297 billion by 2024, roughly ten times the $30.7 billion market size in 2021, Statistica predicts.
Treatment with Virtual Reality appears to work very well for people with psychosis. It works faster than the current ...