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In Japanese yen, 2024 was a year of eye-popping growth for the humble personal computer. It made up ¥240 billion of the ...
Deltarune and Welcome Tour sold more copies through the Nintendo Switch 2 eShop in June than Mario Kart World.
Newzoo forecasts the PC game market will decline 2.8% year on year to $35.9 billion in 2021. Of that, Newzoo forecasts $33.3 billion will be spent on downloaded/boxed games and $2.6 billion on ...
Western market intelligence outfit Newzoo has just announced a strategic partnership with (and minority investment from) Chinese mobile data company TalkingData. That makes it a good time to talk to ...
However, Newzoo argues that this model is unsustainable. Like a ponzi scheme, “Once player growth stalls and new players stop joining the ecosystem, the in-game economy would crumble.” P2E game makers ...
Newzoo has lowered its games market forecast for 2023 to $184 billion, a 0.6% increase year-on-year, in its latest report. The data firm previously estimated that the games market would experience ...
Data analytics firm Newzoo is teaming with social network Reddit to seek insight into public engagement with video games, the companies announced Thursday. Newzoo will access information from ...
Newzoo previously thought that revenues would be $108.9 billion this year. The market for PC gaming showed surprising strenght as well, as Newzoo revised the estimate upward from $29.4 billion to ...
Market research firm Newzoo released projections for the esports industry Tuesday that include $1.1 billion in expected revenues for 2019.
Newzoo expects that to increase to 77% by the end of 2023. Twenty-one percent of spend is on upfront purchase of games (a majority of it for digital purchases rather than physical retail purchases ...
All of that seems pretty credible to me but let's look at the forecasts and then you can decide for yourself if you think Newzoo is on the ball or not. Market share for gaming platforms in 2019 ...
- Newzoo (@NewzooHQ) May 11, 2016 The company says those who actually watch esports, both occasional viewers and enthusiasts, will rise from 230 million people to 292 million in 2016 and will ...