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Jason Connell: We really love making origin stories. We thought about what’s going to be our next origin story, thinking about an underdog character inside of this not-been-done-before Hokkaido.
We spoke with the co-directors of Ghost Of Yōtei about respecting the player's time, extinct wolves, the new director modes, ...
Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell ...
Sucker Punch Productions discusses its eagerly anticipated sequel, and how it's building something new on strong foundations ...
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
Sucker Punch has confirmed that Ghost of Yotei will match Ghost of Tsushima in size and scope, offering a similarly rich ...
While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
Following the debut of gameplay footage, The Hollywood Reporter spoke with Jason Connell, art director at developer Sucker Punch, about how the open-world action-adventure title guides players in ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
IGN: The backdrop of Ghost of Tsushima was a real-life invasion by Mongol forces on the island of Tsushima. With Ghost of ...
Jason Connell was named president and CEO of the Westminster-based Knorr Brake Company in January 2020. Before his current position, he worked for nearly a decade at New York Air Brake holding ...
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