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Clair Obscur: Expedition 33 feels like a love letter to JRPGs—and that's because it pretty much is. Director Guillaume Broche ...
Clair Obscur: Expedition 33 is shaping up to be a GOTY title. Behind its development is a passionate team that shaped it by setting aside multiple taboos and conventions during the creative process.
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Game Rant on MSNClair Obscur: Expedition 33 Director Reveals How the Studio and Game Came to LifeExpedition 33 director Guillaume Broche compared the game’s development team to an “RPG party” because its different members ...
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Game Rant on MSNClair Obscur Lumina Farm Glitch Can Get You Over 2 Billion XPExpedition 33 player shares a Lumina farming trick with the RPG community, which also accumulates over 2 billion XP.
How do you put the expedition into a game like Clair Obscur: Expedition 33? For writer Jennifer Svedberg-Yen, it meant ...
Clair Obscur: Expedition 33 director Guillaume Broche has said a Switch 2 version of the game "could be interesting", though ...
While we all saw marketing materials to highlight the release of Sandfall Interactive’s Clair Obscur: Expedition 33, it wasn’t a game that most thought would be as big as it was. Not even the ...
Sandfall CEO Guillaume Broche stated that the success of the game has opened up many opportunities, including a potential ...
Clair Obscur: Expedition 33 has a distinctive French style from its Montpellier-based developer Sandfall Interactive, but originally it was very different.
Sandfall's CEO admitted that he felt a little burned out by JRPGs and talked about the dilemma with turn-based gameplay.
If only every random scroll through Reddit was as productive as the one that changed Clair Obscur: Expedition 33 lead writer Jennifer Svedberg-Yen’s entire life.
The game’s main creative force, director Guillaume Broche, left his job at Ubisoft to make the game. Broche claimed in an interview that a game like “Expedition 33,” which he came up with ...
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