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Clair Obscur: Expedition 33 feels like a love letter to JRPGs—and that's because it pretty much is. Director Guillaume Broche ...
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Game Rant on MSNClair Obscur: Expedition 33 Director Reveals How the Studio and Game Came to LifeExpedition 33 director Guillaume Broche compared the game’s development team to an “RPG party” because its different members ...
While we all saw marketing materials to highlight the release of Sandfall Interactive’s Clair Obscur: Expedition 33, it wasn’t a game that most thought would be as big as it was. Not even the ...
Clair Obscur: Expedition 33 is shaping up to be a GOTY title. Behind its development is a passionate team that shaped it by setting aside multiple taboos and conventions during the creative process.
Several years of layoffs in the gaming industry have been the cause of concern and uncertainty among many game developers, ...
The director of the RPG mastered Devil May Cry V to the point of earning SSS scores, expertly taking down bosses without a single hit.
Clair Obscur: Expedition 33 director Guillaume Broche has said a Switch 2 version of the game "could be interesting", though ...
Sandfall CEO Guillaume Broche stated that the success of the game has opened up many opportunities, including a potential ...
Sandfall's CEO admitted that he felt a little burned out by JRPGs and talked about the dilemma with turn-based gameplay.
Clair Obscur: Expedition 33 has a distinctive French style from its Montpellier-based developer Sandfall Interactive, but originally it was very different.
If only every random scroll through Reddit was as productive as the one that changed Clair Obscur: Expedition 33 lead writer Jennifer Svedberg-Yen’s entire life.
The game’s main creative force, director Guillaume Broche, left his job at Ubisoft to make the game. Broche claimed in an interview that a game like “Expedition 33,” which he came up with ...
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