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Naturally, Clair Obscur: Expedition 33 is often compared to the likes of Persona, Dragon Quest, Chrono Trigger, and the Tales series to name a few. But it’s Final Fantasy, one of the best role-playing ...
“Guillaume Broche, Francois Meurisse, Tom Guillermin from Sandfall Interactive, and Alexis Garavaryan from Kepler Interactive ...
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Game Rant on MSNClair Obscur: Expedition 33 Dev's Expansion Plans Are a Blessing and a CurseExpedition 33 studio Sandfall Interactive commented on its plans moving forward, revealing some interesting insights.
For some long-time fans, one of the takeaways has been that the Japanese series should return to its roots as a turn-based game. Final Fantasy XVI producer Naoki Yoshida was asked about that at Anime ...
In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
That game is Clair Obscur: Expedition 33, the debut title from French studio Sandfall Interactive. A Western JRPG that proudly wears its Final Fantasy and Persona influences on its sleeve; it ...
Originality feels like it's in short supply, so it's a good thing the movie and game have taken off as well as they have.
Clair Obscur: Expedition 33 developer Sandfall Interactive has revealed during an interview with GamesRadar that the game was inspired by numerous classic Final Fantasy games, which probably won ...
Gaming Games reviews Clair Obscur: Expedition 33 review – a brilliantly modern turn-based Final Fantasy in all but name RPG fans seeking a truly unique genre entry will find exactly what they're ...
But after the critical and commercial success of Clair Obscur: Expedition 33, a turn-based RPG from Sandfall Interactive, fans are once again asking: Should Final Fantasy XVII go back to its roots?
Final Fantasy 16 producer Naoki Yoshida has commented on the possible turn-based future of the series, following the recent success of Clair Obscur: Expedition 33. Over the course of the series ...
Expedition 33 isn’t perfect — combat can be frustrating, especially with the parry system and flying enemies, and some of the deeper mechanics don’t fully open up until later in the game.
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