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Sony Interactive Entertainment's Studio Business Group CEO Hermen Hulst says the company is continuing to take a "measured" ...
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PlayStation Urgently Needs To Rethink Its Live-Service Strategy After Concord's FailureIt’s not hard to see why Sony would be interested in pursuing an aggressive live-service games strategy, then, beyond just the potential profits. PlayStation’s first-party teams like Naughty ...
PlayStation gives deep insights into its future strategy in a business presentation: strong single-player games, targeted live service expansion and long-term IP focus.
PlayStation are not giving up on live service games as they hope to repeat the success of Helldivers 2 rather than the ...
Thanks to Helldiver II's success, Sony isn't ready to give up on live service games any time soon, confirming plans to invest ...
Despite its best efforts, PlayStation’s live-service strategy hasn’t borne the fruits it has hoped for thus far. The company’s initial plan was to charge head-first into the market with 12 ...
Sony plans to release at least one big first-party AAA singleplayer PlayStation game per year, but only 'at the right time' ...
However, Sony clearly knows where a lot of the money is in video games right now, and that’s back in the realms of live ... strategy to try and drive engagement alongside a revitalised ...
More like this PlayStation Legend Shuhei Yoshida 'Would've Tried to Resist' Sony's Live Service Push This week, PlayStation announced that it was shuttering Firewalk Studio, a developer founded in ...
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