Add Yahoo as a preferred source to see more of our stories on Google. Released in 1984 for the Apple II computer, Karateka was a landmark release. 20-year-old designer Jordan Mechner took inspiration ...
In context: Jordan Mechner, the legendary game designer who created Prince of Persia, also brought about an entirely new way to tell interactive stories. Before Prince of Persia, Mechner crafted ...
The primary purpose of video game remasters and re-releases is to preserve and modernize a classic experience, but there are a lot of ways to accomplish that. A lot of studios simply port or emulate ...
When you first fire up The Making of Karateka, Digital Eclipse’s excellent interactive retrospective about Prince of Persia creator Jordan Mechner’s 1984 masterpiece, you’re greeted with this quote ...
With The Making of Karateka, the studio continues to refine its interactive documentaries, providing a video game-native way of presenting the classics. With The Making of Karateka, the studio ...
Karateka, the classic Apple II game is being reinvented for new platforms by designer Jordan Mechner, most famous for his Prince of Persia games. Originally created by Mechner in his Yale dorm room ...
Digital Eclipse has announced The Making of Karateka, the first game in its Gold Master Series—independently-produced projects that celebrate key designers, studios, and games that changed the world.
The Making of Karateka is a beacon of light in otherwise dark times for games preservation. In this age of dead or dying media, this interactive documentary uses original footage and documents, source ...
On August 29, Digital Eclipse launched the Gold Masters Series, which aims to explore the history of video games through the interactive documentary format. The first release, The Making of Karateka, ...
The Making of Karateka is Digital Eclipse‘s first title in its Gold Master Series, a line of interactive video game documentaries. Much of the format is similar to the studio’s Atari 50: The ...