A gamified smoking cessation program added to nicotine replacement therapy (NRT) sampling found success with smokers who were not yet ready to quit, researchers reported. For adults with no set quit ...
A new randomized control trial has found that turning mobile mental health intervention into a smartphone game can potentially improve well-being. The five-week study shows that gamifying the content ...
Games are usually seen as distractions or agents for procrastination. Yet recent research has shown that digital interventions significantly improve attention, executive function (e.g., self-control ...
An adequate amount of sleep and physical activity helps alleviate several health conditions, such as obesity, depression, and cardiovascular disease. However, the recommended amount of sleep and ...
Mental health experts have voiced concerns about possible negative effects of gaming and gambling on traditional-aged college students and emerging adults. For example, in a 2020 study in the journal ...
Moksha’s meditation tool aims to kick traditional breath work exercises to the curb. As most breathing tools on the market are designed to do, Moksha aims to help train you to breathe longer and ...
In 2015,husband-and-wife team Eric Oemig and Mary Oemig created Boom Cards. Today, their gamified learning platform has been used by more than 12 million students worldwide. I couldn’t help but be ...
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