With the launch of Daemon X Machina: Titanic Scion looming, I caught up with the game’s mecha designer, Shoji Kawamori, to find out more about his work on the game. As you may know, I have interviewed ...
My time with the demo was incredibly brief, consisting of an introduction to the customisation options of the game and a brief insight into the structure of the open world. This open world is a ...
When I initially previewed Daemon X Machina: Titanic Scion naught by a month ago, I enjoyed my experience with it on PC, but the thing I was far more interested in was its Nintendo Switch 2 ...
Giant robots are inherently cool, yet they’ve never broken into the mainstream in the way they deserve. Take the original Daemon X Machina, which was an under-appreciated gem of the previous console ...